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SIMQ: Virtual and Augmented Reality

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1.  Which statement is true about Virtual Reality?
  1. It's a broad term describing a group of technologies allowing the user to experience a virtual environment
  2. It is used exclusively by the military
  3. It refers to the overlay of virtual world and physical world
  4. It refers to the anchoring of real world objects in the virtual environment
2.  Which statement is true about Mixed Reality?
  1. It's a broad term describing a group of technologies allowing the user to experience a virtual environment
  2. It is the easiest form of VR to implement
  3. It refers to the overlay of virtual world and physical world
  4. It refers to the anchoring of real world objects in the virtual environment
3.  Which statement is true about Augmented Reality?
  1. It's a broad term describing a group of technologies allowing the user to experience a virtual environment
  2. It is the hardest form of VR to implement
  3. It refers to the overlay of virtual world and physical world
  4. It refers to the anchoring of real world objects in the virtual environment
4.  Which industries are involved in VR technologies?
  1. Military defense
  2. Retail and commercial
  3. Medical training
  4. All of the above
5.  Which of the following offers information about VR related to education?
  1. ASHA
  2. Virtualiteach
  3. VRARA
  4. NRA
6.  Which of the following is an international organization with membership for those interested in VR technologies?
  1. ASHA
  2. Virtualiteach
  3. VRARA
  4. NRA
7.  Which of the following is a possible application of VR to clinical education?
  1. VR simulations in hearing evaluation
  2. VR labs in an undergraduate anatomy course
  3. Standard assessment of clinical skills
  4. All of the above
8.  What are the challenges to implementing VR for simulations in Allied Health professions?
  1. Cost of development
  2. Rapidly changing technologies
  3. Lack of knowledge/training in the technologies
  4. All of the above
9.  What are the potential benefits of implementing VR for simulation in Allied Health professions?
  1. Access by a greater number of students
  2. Repeated practice in a safe environment
  3. Simulations specific to the clinical skills of our professions
  4. All of the above
10.  Which of the following clinical skills might be addressed using VR technologies?
  1. Assessment of swallowing disorders
  2. Vestibular testing
  3. Interprofessional communication
  4. All of the above

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