by
Member
on
January 7, 2021
Provided limited information of other systems available. Information appeared dated.
by
Lisa
on
December 14, 2020
Wide variety of game uses explored
by
Kelly
on
October 26, 2020
Showed and discussed good examples
by
Sharon
on
October 21, 2020
Good explanation of use of video games for clinician who does not regularly use them.
by
Cindy
on
September 27, 2020
New type of modality that has not been used much in my facility
by
Nan
on
August 9, 2020
Excellent presentation with interesting videos.
by
Lorri
on
July 16, 2020
Good information and well presented
by
Paul
on
July 15, 2020
Straightforward look at video games as a therapeutic intervention, primarily in the physdys setting. Good info on games and each of the major consoles, both affordable and more expensive medical equipment discussed. Could have been a bit more concise.
by
Sandra
on
June 12, 2020
It was thorough and easily followed.
by
Member
on
May 25, 2020
Lots of examples of various gaming systems and games.
by
Donna
on
April 24, 2020
Provided an opportunity to increase awareness of therapeutic use of video games and video capabilities.
by
Member
on
April 9, 2020
This was a great presentation and I especially loved the virtual reality portion.
by
Vicki
on
April 3, 2020
Good educational presentation.
by
Julia
on
March 28, 2020
Excellent information very informative
by
Catherine
on
March 27, 2020
Great use of video examples from the field for illustration.
by
Member
on
March 23, 2020
Poor handouts
by
Member
on
March 22, 2020
it was informative
by
Member
on
March 20, 2020
It focused on gaming as an evidenced based modality for treating patients with various conditions.
by
Member
on
March 15, 2020
It provided a lot of helpful information regarding the different gaming options available for therapeutic use.
by
Member
on
March 12, 2020
The videos of patients using the video games was very useful
by
Jason
on
February 26, 2020
I had watched a previous CEU course with Erik and just like the first course he did an excellent job incorporating videos to facilitate a better understanding of the various presented information.
by
Member
on
January 28, 2020
I’ve been using the Wii since it came out for therapy, it was good to hear of different options.
by
Member
on
January 23, 2020
The content was very informative and greatly increased knowledge on the subject.
by
Jane
on
December 7, 2019
The topic is important in working with adolescents.
by
Member
on
October 29, 2019
Excellent review
by
David
on
October 17, 2019
This course showed me so many different kinds of technological equipment that I never heard of. Biofeedback has come a long ways since I first used it in the 80's.
by
Eddy
on
September 20, 2019
Eric Johnson is one of my favorite instructors on Occupational Therapy.com. His videos are well researched and well instructed. I enjoyed learning about the various game systems and related technology as well as adaptations. I want to integrate their use in my work setting and want to learn more.
by
Jessica
on
August 26, 2019
cool topic, interesting. we use a wii at my facility. found it to be motivating
by
Member
on
August 20, 2019
Information was informative
by
Member
on
August 15, 2019
I would love to have my peers and supervisor take this course.
by
Member
on
July 27, 2019
I loved seeing the splinting to the game remote
by
Nimmy
on
July 17, 2019
very informative
by
Member
on
July 11, 2019
it tied together the benefit of video games and which populations it may benefit
by
Heidi
on
June 29, 2019
Presenter was very knowledgeable about the subject and provided many examples of treatments via video or anecdote which was helpful in seeing video games as a modality in action.
by
Laura
on
June 13, 2019
The presenter provided a comfortable range of "video game" type tx approaches.
by
Brooke
on
May 21, 2019
Great info on new technology
by
Paul
on
April 25, 2019
interesting topic, well presented.
by
Member
on
March 31, 2019
The knowledge of the instructor and the videos made this course particularly interesting and beneficial.
by
Sarah
on
March 28, 2019
It was informative, but there were few grammatical errors. However, this did not impede the learning material.
by
Edward
on
March 23, 2019
Concise.
by
Member
on
March 17, 2019
I liked how it broke down different gaming systems.
by
Jessica
on
March 10, 2019
Extremely engaging content with an excellent presenter who isn't just reading off a slide to you. I felt like he was actually talking with me. He presents very cool ideas for treatment with all populations and how to document it.
by
Member
on
February 27, 2019
A new appreciation for video games
by
Stephanie
on
February 24, 2019
I found the content so interesting. I haven't had the opportunity to use video games in any setting I've worked in since I did my field work, but this course
by
Member
on
February 8, 2019
Presented well. I work within a Warrior Transition Unit and do use some of the devices mentioned. Would love to have some of the others. Excellent information. Thank you.
by
Lori
on
January 26, 2019
new learning
by
Member
on
January 24, 2019
I found this presentation to be a great perspective on the positive impact of video games in OT. I would be really interested to see specific examples of how video games could be beneficial in a mental health setting as well.
by
Member
on
January 23, 2019
I liked the videos.
by
Jaclyn
on
January 3, 2019
I didn't know about other video games that could be used in rehab and never thought of other consoles besides the Wii.
by
Stephanie
on
December 31, 2018
The instructor was excellent. Great examples. Ididn't think I would enjoy this course as much as I did.
by
Jami
on
December 29, 2018
Just bought a Wii for our facility and it has mostly just sat there. This course gave me specific ways to use it effectively. This was one of the best courses I have taken on this site. I love how he used videos to demonstrate the points he was making.
by
Jeremy
on
December 26, 2018
Information spanning multiple treatment areas
by
Kristin
on
December 17, 2018
Interesting
by
Leandre
on
October 9, 2018
Informative
by
Patricia
on
September 27, 2018
Very interesting. It is important to incorporate technology into OT as technology advances.
by
Roel
on
September 23, 2018
the information was a little confusing
by
Member
on
August 28, 2018
Due to the upcoming generation, video games are a widely used daily living activity that some enjoy. Having this material further educates practitioners as to how this can help individuals in the future.
by
Member
on
August 27, 2018
good examples
by
Linda
on
July 25, 2018
Variety of information about video game systems/tools that can be utilized and adapted for therapy.
by
Jennifer
on
July 18, 2018
video demonstrations with patients
by
nathan
on
July 2, 2018
very to the point about applicability
by
Amber
on
June 30, 2018
great information and ideas for video game integration
by
Kathie
on
June 30, 2018
Presenter very knowledgeable
by
Member
on
June 24, 2018
It was great information on the newer way of thinking and incorporating into treatments the available technology these days.
by
Member
on
June 23, 2018
The videos were very helpful for me to see the games and equipment. It expanded my scope of use for this technology.
by
Member
on
June 15, 2018
different treatment ideas
by
Jennifer
on
June 15, 2018
The reality and viewable content shown in videos. I especially liked the VR room at Walter Reed!
by
Lydia
on
May 30, 2018
Great knowledge base on the subject and easy to follow- makes me want to work in a VA setting- so much to learn !
by
Kevin
on
May 26, 2018
The information was helpful, including the limits and prospects for future use.
by
Traci
on
May 22, 2018
I enjoyed the relevance of the topic, the use of video to show even more and I like how it repeats some key points from other courses because it is relevant to this topic as well.
by
Lori
on
April 29, 2018
This course demonstrated the benefits of gaming with all ages of patients, how to gather objective data, modify game controllers for each patient, and improve outcomes with motivated patients.
by
Member
on
April 17, 2018
Great course, informative and very engaging.
by
Member
on
April 16, 2018
Lots of good information on many different types of gaming systems
by
Rochelle
on
March 27, 2018
Really appreciated all the videos and pictures as I am a visual learner! Thank you!
by
Member
on
March 25, 2018
It was educational and understandable. I game, too.
by
Member
on
March 23, 2018
Informative!
by
Member
on
March 1, 2018
Really great information for working with several populations. Engaging people in an activity that they can enjoy while also working on cognition, sequencing, balance, and dynamic movement.
by
Member
on
February 14, 2018
MOST EVERY PT HAS ACCESS TO VIDEO GAMES AND COMPUTERS TO UTILIZE IN TX PROGRAMS
by
Sheila
on
February 11, 2018
Very useful information for the population that I work with.
by
robert
on
January 28, 2018
Learning that video games such as the Wii can be used with pediatric patients. geriatric patients and patient's in an inpatient rehab setting. Learning when OT started and what OTs were called.
by
Member
on
January 19, 2018
detailed information
by
Diana
on
January 16, 2018
As a visual learner, having the presenter add clips and examples really brought the education to life. Very informative!
by
Carol
on
December 31, 2017
Exploration of patient popular, effective treatment options with applications to SNF and home health.
by
Lynn
on
December 31, 2017
Excellent resource for use of non-traditional treatment approaches for patients across all spectrums.
by
Member
on
December 16, 2017
Clearly presented
by
Donna
on
December 4, 2017
I find it absolutely fabulous and interesting that our men and women returning from combat have access to state-of-the-art technology through OT intervention!
by
Member
on
October 6, 2017
This class opened my eyes to a whole new treatment technique!
by
Albert
on
September 26, 2017
Material was presented in a manner conducive to learning.
by
Member
on
September 25, 2017
Interesting topic but not as detailed as I would life
by
Member
on
September 25, 2017
How we can use cheap, readily available tech for a wide variety of Pt populations and issues.
by
Laura
on
September 24, 2017
I remembered this modality and will use it again!
by
Member
on
September 23, 2017
It was such a unique topic. It was nice to see someone thinking outside of the box rather than simply saying that all video games are bad as you see so often.
by
Member
on
September 17, 2017
Great review of different options; video clips were really helpful. Would want to practice "hands-on" before ability to cite confidence, but great ideas to pursue in my practice.
by
Member
on
September 15, 2017
He showed numerous video clips that showed patients engaging with the various gaming systems and, in some cases, using adapted controls. Very informative.
by
Susan
on
August 31, 2017
Loved the history and the information on video modalities that I was not familiar with ! Great presentation that kept me interested , in written format! I will print and keep this to refer back to in the future, and with my own daughter, who is living with severe dyspraxia ! She loves video gaming! Thank you!
by
Jennifer
on
August 31, 2017
Great course and interesting to know what options there are in this area.
by
Member
on
August 30, 2017
easy to follow and utilize in the clinical settings
by
Member
on
August 29, 2017
The examples
by
Teresa
on
August 27, 2017
Good information on using video games across the lifespan for therapy.
by
Anthony
on
August 24, 2017
I found this course very interesting.
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