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Re-spawn: Optimizing Therapeutic Potential Through the Healing Power of Video Games

View Course Details Please note: exam questions are subject to change.


1.  Which is NOT a benefit of using the Nintendo Wii?
  1. You can easily record and track objective data that can be used for research
  2. It's a cheap and cost effective way to treat patients
  3. It can be used for a large variety of patient populations
  4. The patient can easily purchase one for home use
2.  Which of the following is a positive for using the Biometric E-Link System?
  1. Contains a thorough package of evaluation tools that can easily be captured for research
  2. The system is designed to easily grade the activity for patients with limited motion
  3. The system is designed and intended for therapeutic use
  4. All the above statements are true
3.  Occupational Therapy was first founded during which war?
  1. Vietnam
  2. World War II
  3. Korea
  4. World War I
4.  Occupational therapists were first known as what?
  1. Recreation aides
  2. Activity specialists
  3. Reconstruction aides
  4. They were always referred to as Occupational Therapists
5.  The use of video games are indicated in which of the following practice settings?
  1. Inpatient rehab
  2. Orthopedics
  3. Pediatrics
  4. Video games are indicated in all the above practice settings
6.  What is NOT true of video games?
  1. Used effectively, video games can have a positive impact on patient outcomes
  2. Video games can provide an easy way to explore cardiovascular exercise in patients who may not be able to exercise in a traditional sense
  3. Video games should be used with every patient a therapist works with
  4. Video games can be more cost effective than traditional medical equipment found in therapy clinics
7.  What are some ways a therapist can enable and help a patient to engage in gaming despite a physical or cognitive deficit?
  1. Explore different games that can be graded based on the patient deficit
  2. Adaptive splinting to help a patient stabilize or hold a controller
  3. Reconfigure game controllers to fit the needs of the patient
  4. All of the above are ways that you can enable a patient to engage in gaming
8.  Virtual reality was first introduced in what year?
  1. 1996
  2. 2005
  3. 1945
  4. 1960
9.  What is a good way to gather objective data for evidence based practice while playing video games?
  1. Using biofeedback to track the body's physical changes while engaging in gaming
  2. Ask the patient if they think that video games are effective for recovery
  3. Observe the patient play and note subjective findings about their engagement
  4. All of the above are ways to gather objective data
10.  What is the recommended age population to prescribe video games in your treatment planning?
  1. Pediatrics
  2. Geriatrics
  3. Young adults
  4. Video games can be an effective treatment modality for all ages

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