This session will explore how occupational therapy has been instrumental in the advancement of accessibility and inclusive design in technology and the video game industry. It will also discuss specific strategies for accessible gaming for people with disabilities.
Course created on September 5, 2019
Course Type: Video
CEUs/Hours Offered: AOTA/0.1 Intermediate, Category 2: Occupational Therapy Process - Intervention; CE Broker/1.0 Home Study, General (FL), Patient Related (AL), General Continuing Education (GA), Direct Client/patient Services In Occupational Therapy (SC), CE Broker #20-672399; IACET/0.1; IBCCES/1.0; NBCOT PDUs/1.25 Intermediate, Rehabilitation; RESNA/0.1 Intermediate
- After this course, participants will be able to discuss the specific influences and strategies that occupational therapists have used to influence the technology and video game industry.
- After this course, participants will be able to describe problem-solving techniques for evaluating and recommending adaptive gaming configurations for gamers with disabilities.
- After this course, participants will be able to describe specific accessibility options for gamers with disabilities to include buttons, switches, joysticks, and other peripheral devices.
|5-20 Minutes||OT in industry|
|20-35 Minutes||Accessibility options|
|35-55 Minutes||Evaluation and problem-solving|
|55-60 Minutes||Summary, Q & A|
As an army occupational therapist for more than ten years, Major Erik Johnson was instrumental in the care for service members who had sustained devastating physical, cognitive and mental health injuries during combat operations. He was awarded the Bronze Star Medal for his work with brain injuries while deployed to Afghanistan from 2009 to 2011. Leaving the Army after 20 years, Erik now serves as an assistant professor at the University of Mary Hardin-Baylor in Belton, Texas. He also serves as the Chief Medical Officer for Warfighter Engaged and the Medical Director for Operation Supply Drop, two organizations that support military service members across the spectrum of care. As an occupational therapist, Erik specializes in the use of technology as a therapeutic medium for rehabilitation. He has used video games as a treatment tool for over 14 years and looks for opportunities to advance practice by incorporating them into the mix of traditional approaches. Erik also serves as a consultant to the video game industry as it relates to creating hardware and content that is more accessible for all gamers regardless of physical, mental, or cognitive deficits.
Sponsor Disclosure: This Course is presented by OccupationalTherapy.com.
Content Disclosure: This learning event does not focus exclusively on any specific product or service.
Course participation information
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American Occupational Therapy Association
OccupationalTherapy.com is an AOTA Approved Provider of professional development, #7659. This distance learning - independent course is offered at 0.1 CEUs (Intermediate level, Category 2: Occupational Therapy Process - Intervention Area). The assignment of AOTA CEUs does not imply endorsement of specific course content, products, or clinical procedures by AOTA.
OccupationalTherapy.com is an approved provider for CE Broker, provider #50-14558. This course is offered for 1.0 hours, Home Study, General (FL), Patient Related (AL), General Continuing Education (GA), Direct client/patient services in occupational therapy (SC) category/categories. If you are an OT/OTA in Alabama, Florida, Georgia, or South Carolina, CE Broker may be of interest to you.
International Association for Continuing Education and Training
continued, LLC, DBA OccupationalTherapy.com, is accredited by the International Association for Continuing Education and Training (IACET). continued complies with the ANSI/IACET Standard, which is recognized internationally as a standard of excellence in instructional practices. As a result of this accreditation, continued is authorized to issue the IACET CEU. continued, LLC, is authorized by IACET to offer 0.1 CEUs for this program.
International Board of Credentialing and Continuing Education Standards
The continued family of websites, including OccupationalTherapy.com, is a Certified Training Partner of IBCCES. This course is offered for a maximum of 1.0 CE hours for the autism certifications issued by IBCCES.
National Board for Certification in Occupational Therapy
OccupationalTherapy.com is a NBCOT® Professional Development Provider. This course is offered for 1.25 NBCOT PDUs (Intermediate level, Rehabilitation Area). NBCOT® is a registered trademark of The National Board for Certification in Occupational Therapy, Inc.
Rehabilitation Engineering and Assistive Technology Society of North America
The continued family of websites, including OccupationalTherapy.com, is an approved CE provider by the Rehabilitation Engineering and Assistive Technology Society of North America (RESNA). This course is offered for 0.1 CEUs (Intermediate level, Area). The assignment of RESNA CEUs does not imply endorsement of specific course content, products, or clinical procedures by RESNA.